Close Button Get free games updates:  
Popular Games:    Action Reflex    ***   Zombie Shooter    ***   Candy Game    ***   TicTacToe    ***   Zombies Buster    ***   Trouble Bubble    ***   DD Node    ***   Pacman    ***   Space Invaders    ***   Blocktris    ***   Bubble Shooter    ***   Cowgirl Shoot Zombies    ***   Plumber    ***   2048    ***   Blocktris    ***   Slot Machine    ***   Shoot Angry Zombies    ***   Color Box    ***   Gold Miner    ***   Candy Game    ***   UFO Raider    ***   Flies Killer    ***   Air Plane Battle    ***   Space Invaders    ***   Death Alley    ***   Tower Platformer    ***   Battleship    ***   Dangerous Rescue    ***   Soap Balls Puzzle    ***   Goto Dot    ***   Angry Fish    ***   Dots Pong    ***   Checkers    ***   Action Reflex    ***   Asteroids Classical    ***   Breakout    ***   Connect4    ***   Tripolygon    ***   Hangman7    ***   Domino    ***   Fast Knife    ***   Backgammon    ***   Bubble Shooter    ***   Robbers In Town    ***   Exolon    ***   Tower Challenge    ***   Defender    ***   Breakout    ***   Wothan Escape    ***   3D Maze Ball    ***   Viking Escape    ***   Knights Diamond    ***   Snake    ***   American 2048    ***   Pinball    ***   Monster Jump    ***   Jeep Ride    ***   Angry Finches    ***   Blackjack    ***   Ancient Blocks    ***   Greenman    ***   Towers Of Hanoi    ***   Super Kid Adventure    ***   Sudoku    ***   Tank Arena    ***   Snake    ***   Gogi2    ***   Frog Jumper    ***   Dead City    ***   Shadow Boy    ***   Jewel Match    ***   Dead Land Adventure    ***   Chess    ***   Gomoku    ***   Sky War Mission    ***   Boy Adventurer    ***   Pacman    ***   100 Balls    ***   Frog Jumper    ***   Going Nuts    ***   Jewel Match    ***   Nugget Seaker    ***   Defender    ***   Dead City    ***   Asteroids Modern    ***   Exolon    ***   Blackjack    ***   Freecell    ***   Room Escape    ***   Asteroids Classical    ***   Angry Aliens    ***   










Classical game of Breakout - break through the wall by hitting it with the ball

Insights from the gaming industry

Tactis vs Strategy in Games

Real-time strategy games have been criticized for an overabundance of tactical considerations when compared to the amount of strategic gameplay found in such games. According to Chris Taylor, lead designer of Supreme Commander, he said, " was my realizing that although we call this genre 'Real-Time Strategy,' it should have been called 'Real-Time Tactics' with a dash of strategy thrown in." (Taylor then posits his own game as having surpassed this mold by including additional elements of broader strategic scope.)

In general terms, military strategy refers to the use of a broad arsenal of weapons including diplomatic, informational, military, and economic resources, whereas military tactics is more concerned with short-term goals such as winning an individual battle. In the context of strategy video games, however, the difference is often reduced to the more limited criteria of either a presence or absence of base building and unit production.

In an article for Gamasutra, Nathan Toronto criticizes real-time strategy games for too often having only one valid means of victory — attrition — comparing them unfavorably to real-time tactics games. Players' awareness that the only way for them to win or lose is militarily makes them unlikely to respond to gestures of diplomacy. The result is that the winner of a real-time strategy game is too often the best tactician rather than the best strategist. Troy Goodfellow counters this by saying that the problem is not that real-time strategy games are lacking in strategy (he says attrition is a form of strategy), rather it is that they too often have the same strategy: produce faster than you consume. He also states that building and managing armies is the conventional definition of real-time strategy, and that it is unfair to make comparisons with other genres.

In an article for GameSpy, Mark Walker criticizes real-time strategy games for their lack of combat tactics, suggesting real-time tactics games as a more suitable substitute. He also says that developers need to begin looking outside the genre for new ideas in order for strategy games to continue to be successful in the future.